Airship whale with a village on its back, modeled in Halcyon Studio

A desktop 3D editor where you ask the AI for a part and watch it appear in the window. You correct, the AI carries on. And what comes out goes straight into Unity, Godot or Blender.

For Windows, and built to be driven by your own AI (Claude or another capable model). Free 8-day trial, then a one-time payment. The models can be downloaded free today.

12
models
132
materials
4
formats

You ask. And you watch it appear.

Model it yourself with the mouse, or ask for it and watch. Both hands work on the same file.

  1. You ask for it

    In your own words, as you would ask a person. No commands to learn, no code to write.

  2. It builds it

    It assembles real geometry, part by part. Not an image: a model you can open, edit and export.

  3. It checks its own work

    It looks at the result, spots what is wrong and goes back in to fix it. Just as a person would.

  4. You see it live

    The window updates on every change. Watch the part come together and step in whenever you want.

A real sessionLive

You: An off-roader with a hard top,a snorkel and the spare wheel at the back.

Studio: Done — 34 parts. It is in your window.

Studio: Checking the render… the hood cuts throughthe windshield. Fixing it.

Studio: Fixed.

You: Lower the roof a little.

Studio: Done. Exported to offroader.glb

It goes where you work.

A tool that does not export well is a toy. Four outputs, all ready to import without touch-ups.

GLB

One file and done

Drag it into Unity, Godot, Blender or your website and that is it, materials included. Nothing to reassign.

OBJ

For everything else

The format every 3D program opens, however old. Comes with its materials and textures.

PNG

If your game is 2D

The part rendered from every angle on a transparent background, ready to use as a sprite.

Pack

All together

A folder with all of the above plus the thumbnail and the spec sheet. What you hand your team without explaining anything.

Tested against
UnityGodotBlenderRobloxUnrealthree.js

Made with the editor, free to download.

12 pieces made with the editor. Download them, open them and use them in whatever you like, commercial projects included.

Render of M240B

M240B

weaponmechanicalhigh-poly
111.2 k tris
Early access

The whole editor, one payment.

No subscription and no credits. You buy it once, install it, and the AI models inside your own computer.

Early access: it has bugs, and they are fixed through updates — every 1.x update is included. The price reflects that.

10USDone-time paymentUp to 3 computers
  • The desktop editor

    Modeling, 132 materials and a high-quality GPU renderer: glass that refracts, water with waves, metals that reflect.

  • The AI connection (MCP), ready to go

    Claude, Cursor or any MCP client, connected by the installer. Nothing else to install: no Python, no Node.

  • Export to any engine

    GLB, OBJ, sprite sheets and asset packs for Unity, Godot, Roblox and Blender.

  • What you make is yours

    Use and sell your models commercially, with no royalties or extra fees.

  • Works offline

    Activate once with internet; after that it runs without a connection. Every 1.x update included.

Bring a capable AI

Halcyon Studio is built to be driven by an AI, and none is included. Connect your own MCP client (Claude Desktop, Claude Code, Cursor…) running a top-tier model such as Claude Sonnet or Opus. Small or local models struggle, and without an AI it is a simple manual editor: asking for a model and watching it get built is the heart of the product.

Buy Halcyon Studio · 10 USDTry it free for 8 days

Download, install and use everything for 8 days. No card: just your email to receive the download. If it's for you, the key you buy unlocks it with your projects intact.

14 days to ask for a refund, no questions asked. Read the license and purchase terms.

Windows 10 or 11, 64-bit, and a graphics card with Vulkan support (NVIDIA, AMD or Intel, with up-to-date drivers).

Secure payment through Lemon Squeezy, which handles taxes and the invoice. Your license key and the download arrive by email.

Where we are.

What already works, what we are building and what comes next.

  1. The editor

    Working

    Shapes, groups and the real-time view. The base everything else stands on.

    Modeling
  2. Modeling by talking

    Working

    You ask the AI for a part and watch it being built in the editor window, as it happens.

    With AILive
  3. Materials and rendering

    Working

    The 132 materials and the high-quality render: glass that really refracts, water with waves, metals that reflect the scene.

    MaterialsRender
  4. Early access

    In progress

    A Windows installer and the first batch of people using it on real projects.

    Windows
  5. Library and cloud

    Planned

    A catalog of ready-made parts, and heavy renders done without tying up your machine for hours.

    Library